![]() The idea, evidently, is to create a better sense of immersion by making the player learn as they go. Just one step up from the common dreck jammed into CD jewel box cases, the manual gives only the most basic keystroke commands and doesn't even mention the vast majority of things in the game's interface or even what all the flashing lights do. It's not too bad if you like this sort of thing, and it would be more fun if the game helped you a bit more.Ī big help would be an adequate manual. For several hours of play, you'll just be zipping your little unarmed ship back and forth between mining stations, factories and trading complexes and running away if you spot trouble. The plot continues, involving a Big Bad Race and some minor ones, but it's no more engrossing than the part already detailed here. In return for their generosity, the Teladi want a huge some of money at some time in the future. You're left to be an intergalactic FedEx man, making cash by buying low and selling high. They repair your ship and offer you a barely capable shield - just enough so your ship might not explode if you bounce off a space station dock - and a small amount of money. The Teladi present a deal you can't refuse. That's not just how they think of you, that's the title you have in your pilot records. To your new "friends," the Teladi, you represent a profit opportunity. Your ship is left in tatters, and you're immediately set upon by somewhat helpful beings whose mannerisms and beliefs bear a strong resemblance to the Ferengi, also from the "Star Trek" universe. You're hurtled - somewhat like the crew of "Star Trek: Voyager" - far away from charted space. Once you survive training, you'll test out the warp drive.Īs if you couldn't guess, something goes wrong. There's no way to save during the tedious tutorial, so you'll have to do it again. You won't learn a whole lot, and God help you if you bang into a hoop or other ship. Then you'll have a relatively short tutorial, testing out maneuverability and weapons. ![]() In X, you start the game testing out an experimental ship with a revolutionary warp speed drive. Now, Southpeak Interactive has published a European import called "X: Beyond the Frontier" that has many of the same strengths and weaknesses of those games. With the exception of the more recent "Wing Commander: Privateer," there haven't been many other outlets for cosmic moguls. (CNN) - If you're a computer gamer from way back, you may recall a Commodore 64 game called "Elite." Unlike traditional space combat and exploration games, "Elite" focused instead on trading. Space moguls can look no farther for cosmic trading game
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